![]() ![]() While not exactly a new invention, it’s still a unique feature because of the unprecedented level of detail. Let’s see an example: I received a lot of positive feedback on the way I implemented paths in game. Some features just don’t work out and should be replaced completely. Every new feature needs to be tested, changed, tested again and so on. There’s no way one can design a game like this in theory and just implement it. You might be curious what is taking so long? Don’t forget to keep in mind that the project you have supported is very ambitious and had been like this from the beginning. I’ll post a full list when an update comes out. Construction workers will also deliver resources to construction siteĪll that features are either ready or now in works. ![]() ![]()
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